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NAT Type Strict, Moderate or Open: How to Fix It

A strict NAT blocks the inbound connections an online game needs, on PS5, Xbox and Nintendo Switch. IP reservation, UPnP, port forwarding, double NAT: the method in order, and the one case, CGNAT, that no router setting will ever fix. Checked in Belgium on 26 September 2026.

ByNicolas8 min read

Open, moderate or strict: that is the screen telling you, before you even load a match, whether you are about to join your friends or stare at a connection error. A strict NAT is almost always fixed from the router, in under a quarter of an hour and without buying anything. Here is the method, in order, and the one case where it will not be enough.

What is a console's NAT type?

NAT, or network address translation, lets every device in your home share a single public IP address. Console, computer, phone: each one holds its own private address at home, invisible from outside, and your router is what sorts the incoming traffic.

The NAT type measures how permissive that sorting is toward connections that arrive unrequested, exactly what an online game needs so another player can connect straight to you. Three tiers exist, from the most permissive to the most closed: open, moderate, strict.

PS5, Xbox and Switch: the same scale, three vocabularies

Every manufacturer picked its own name for the same three-tier scale, which explains most of the confusion.

ConsoleLabel shownAgainst an open NATAgainst a moderate NAT
Xbox (Series, One)Open / Moderate / StrictConnects to everyoneConnects to most, sometimes more slowly
PlayStation (PS5, PS4)Type 1 / Type 2 / Type 3Connects to everyoneConnects to most games
Nintendo SwitchOpen / Moderate / StrictConnects to everyoneShut out of some network-demanding games

The compatibility rule stays the same across all three ecosystems. A player with an open NAT connects to everyone, no exception. A player with a moderate NAT joins open and moderate sessions, but not always strict ones. A player with a strict NAT only connects reliably to an open host, and a multiplayer session can drop them the moment a moderate player joins mid-way. It is this mechanism, documented on Nintendo's own support pages, that explains why two friends never manage to meet even though each of their lines works perfectly on its own.

Why is your NAT strict when the line itself is fine?

A strict NAT is almost never about speed, your provider, or the plan you pay for. Four causes cover nearly every case: a router that refuses unsolicited inbound connections by default, for security; UPnP switched off, the protocol that lets a console request its own port opening; a double NAT, when your own router sits behind the provider's box and creates two chained address translations the console cannot cross; and CGNAT, the hardest to fix, where it is the provider, not your router, sharing a single public IPv4 address between several households.

In that last case, no setting at home can open a port. The public address is not yours alone to begin with.

How do you check your NAT type before starting?

Every console shows it in its own network menu, under a connection test. Write the result down now: it is the only way to know, ten minutes from now, whether anything you changed actually worked.

How do you open your NAT, step by step?

The method always runs in the same order. Skip a step and the next one is liable to fail for no obvious reason.

  1. Reserve the console's local IP address in the router. Without this reservation, a port forward will one day point at a device that no longer exists. The option sits in the router's DHCP menu, under a name close to "address reservation" or "static lease".
  2. Turn on UPnP on the router or the box. The simplest fix: the console requests the ports it needs on its own. On most Belgian boxes, the option sits in the advanced home network settings.
  3. If UPnP is not enough, forward the ports manually. Every manufacturer publishes the exact port list, and it sometimes changes with a firmware update. Check it on Sony's, Microsoft's or Nintendo's own support page, never on a number picked at random off a forum.
  4. Rule out a double NAT. Is a personal router sitting behind the provider's box? Put the box into bridge mode where the option exists, or place the personal router's address in the box's DMZ.
  5. Retest the NAT type from the console. Compare it to the result you wrote down earlier. If nothing changed, go back to step 3 before assuming a deeper problem.
  6. As a last resort, suspect CGNAT and switch to IPv6. A growing number of games and consoles use IPv6, which gives every device a genuinely public address and gets around the problem without any port forwarding at all.
StepTimeEquipmentCost
1. Local IP reservation5 minutesAccess to the router's interface0 €
2. Turning on UPnP2 minutesNone0 €
3. Manual port forwarding10 to 15 minutesThe manufacturer's official port list0 €
4. Checking for a double NAT15 to 30 minutesAccess to the box and the personal router0 €
5. New test from the console2 minutesNone0 €
6. Switching to IPv6 (if CGNAT)5 minutes, or no fixAn IPv6-capable box0 €
Game console connected over Ethernet to a fibre box to open its NAT without going through Wi-Fi
A port forward targets the console's local address. An address that changes on restart undoes all the work.

Is it safe to leave UPnP switched on?

Yes, for the vast majority of households, with one thing worth knowing: UPnP lets any device on your local network request a port opening, with no password and no approval from you. On an ordinary home network, that is not a practical problem. It becomes one if a device on the network is already compromised by malware. The right move is not to switch UPnP off on principle, but to keep the router's firmware up to date.

Watch for these in the fine print: a handful of mistakes keep coming back and explain a NAT that stays strict after hours of tweaking.

  • Forgetting the IP address reservation, which makes any manual port forward temporary.
  • Confusing the NAT test with the speed test, two menus that sit close together on some consoles.
  • Forwarding a port to the old address of a console that has since been replaced.
  • Leaving a DMZ permanently active on a device that no longer needs it.
  • Only retesting once every change has been made, which makes it impossible to tell which one actually worked.

The Belgian catch: double NAT and shared connections

I checked the procedure on my own line, a fibre Internet Box with a personal router set up behind it for Wi-Fi. The double NAT was indeed there. Switching to bridge mode was enough.

Proximus, for its part, officially documents port forwarding on its b-box and Internet Box, proof that the feature is built in rather than merely tolerated. At Telenet, Orange and VOO, the option exists too, under a name and a location that vary from one modem to the next.

CGNAT, on the other hand, stays rare on Belgian fixed lines as recorded on 26 September 2026, whether fibre, cable or VDSL: each subscription generally gets its own public IPv4 address. It is far more common on mobile access, such as a fixed 5G plan, where the provider deliberately shares addresses between many SIM cards.

Nothing will fix that.

For speed and latency in gaming, our article on fibre and gaming and our glossary of ping, jitter and packet loss round out this guide. To choose the line itself, our ranking of the best fibre internet plans in Belgium is the place to start, and our fibre plan comparison tool narrows it down from there, by address.

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Frequently asked questions

NAT (network address translation) is the mechanism that lets every device in your home share a single public IP address. Its type measures how permissive your router is toward inbound connections nobody asked for: open accepts everything, moderate filters some of it, strict blocks most of it, which gets in the way of online play.

No, NAT has nothing to do with your baseline speed or latency. It only determines whether another player can connect directly to you to start a match. A 1 Gbps line can show a strict NAT, and a modest line an open one: the two are independent.

The method is the same as for any strict NAT: reserve the console's local IP address in the router, turn on UPnP, then check the result in the PS5 network settings. If Type 3 persists, forward the ports listed on Sony's official support page and rule out a double NAT.

Three causes come up most often: the console's IP address is not reserved and has since changed, a personal router sits behind the provider's box and creates a double NAT that UPnP cannot cross, or your access runs on CGNAT, a public IPv4 address the provider shares between several households.

UPnP is a protocol that lets a device on the network request its own port openings, without manual setup. Turning it on is recommended for most households: the real risk only concerns a device already compromised by malware on the network, not ordinary home use.

That depends on the console and changes with firmware updates: Sony, Microsoft and Nintendo each publish the exact list on their own official support page. Check it there when you forward the ports, rather than copying a dated number found on a forum.

No, most games work normally on a moderate NAT, multiplayer included. The limit shows up mainly in sessions that mix several strict NATs together, or in a handful of games particularly demanding about direct connections between players.

Nicolas suit le marché belge des télécoms et le déploiement de la fibre depuis plus de huit ans. Ancien technicien réseau devenu analyste indépendant, il teste lui-même les connexions qu'il compare : il mesure les débits réels à différentes heures de la journée, lit les conditions ligne par ligne et traque les hausses de prix qui tombent après douze mois. Son objectif : aider les ménages belges à choisir une offre fibre qui tient ses promesses, au bon débit et au juste prix, sans jargon ni argument commercial.